Experience

12-month work term

Game Development Intern, Carnegie Learning

Contributed to MathStoria, an educational game that helps elementary students build math skills through interactive play. I prototyped and implemented gameplay systems in Unity and C#, collaborated with artists and designers to bring features from concept into production, integrated animation and particle effects, and resolved gameplay bugs during beta testing to improve stability and player experience.

BSc Computer Science

Memorial University of Newfoundland

Completed a BSc in Computer Science with coursework spanning software design, systems, data, artificial intelligence, interactive media, games, and robotics, and was named to the Dean’s List for the 2024-2025 academic year. My studies included object-oriented programming (COMP 2001), data structures and algorithms (COMP 2002), computer architecture (COMP 2003), operating systems (COMP 2004), networking (COMP 2006), and information management (COMP 2007), along with advanced work in algorithmic AI (COMP 3200), nature-inspired computing (COMP 3201), interactive technologies (COMP 3300), game programming (COMP 4300), AI for computer games (COMP 4303), and autonomous robotics (COMP 4766).